top of page
front-view-university-of-delaware-memorial-hall-g6upm8w1vdhsjfx2.webp

Educational Technology Portfolio

Welcome to my Capstone Portfolio, which showcases the culmination of my Master's Program in Educational Technology. This portfolio is a collection of the work I have completed throughout my program, and it demonstrates my expertise in the field.

Firefly_university+student taking an online exam with earphones on cartoon 3d art_23065.jp

01

Technoloy Plan

A university online exam project in Cambodia during COVID19 Pandemic.

02

Instructional Design

This project focuses on integrating an online student response system into an online critical thinking course. The goal is to promote engagement and enable formative assessment in the online class. 

Firefly_student+online learning 3D cartoon art_9260.jpg
Firefly_cybersecurity+locked computer 3D cartoon art_93652.jpg

03

Multimedia eLearning Environment

This e-learning module on cybersecurity is designed for the general public to increase their awareness and understanding of online security threats and provide them with practical tips and best practices for protecting their digital assets. Through interactive activities and scenarios, learners are expected to gain a better understanding of the risks associated with online activities.

04

Needs Assessment

This needs assessment project focuses on developing a dashboard for the management of an academic technology services department at a university. The goal is to identify the information and metrics that are most important to the management team and then design a dashboard that presents this information in a clear and easily digestible format. Through this project, the department will be able to make data-driven decisions and improve their services to better meet the needs of the university and the department.

Firefly_management+dashboard 3D cartoon art_76207.jpg
Firefly_students+taking an online critical thinking course 3D cartoon art_37012.jpg

05

Curriculum Project

The Curriculum Project is an initiative aimed at transforming a critical thinking course into a fully online interactive course. The objective of the project is to provide learners with an engaging and interactive online learning experience to develop their critical thinking skills.

06

Research Project

This work examines the application of high-quality pedagogical practices in the design and implementation of an after-school physical computing program aimed at providing middle school students with access to computer science (CS) education. It subsequently examines how the program influenced students’ learning of CS concepts and attitudes towards computing. 

Firefly_young+girl happy coding on their chromebook screen, block-based programming, #3D c
bottom of page